The Walking Cities
An epic science-fantasy saga of god-sized walking cities, the people who keep them alive, and a world learning that home is not the same as ownership. Six books.Book One
The Walking City’s Last Architect
A condemned architect has ninety days to repair a walking god-city before the Black Sun catches it.
Ellis Crowe can see the hidden stresses inside failing structures, but the council has already sentenced him to death, until he prevents a bridge disaster and earns an impossible reprieve: restore the walking city of Orison district by district while exposing the stolen memories and political bargains buried inside its body. To save Orison, Ellis and Captain Tamsin Greaves must become equals without turning trust into ownership.
Coming soon to Amazon Kindle & paperback.
Book Two
The War of Seven Roads
Seven god-sized walking cities have reached the same narrowing road.
If their strides fall out of rhythm, they will destroy one another. Ellis can read the stresses between the cities, but survival can’t depend on another permanent master. Seven incompatible governments must synchronize without surrendering sovereignty, sharing one road while keeping the genuine right to walk away.
Coming soon to Amazon Kindle & paperback.
Book Three
The Republic That Sells Memories
In Veyra, memory is property.
Skills, testimony, grief, and intimate experience can all be licensed, and beneath the legal language lies a system that disguises coercion as consent. Badly injured, Ellis is tempted by effortless competence; Tamsin must defend the boundary of a private self; and Sable Quill’s stolen childhood may be the evidence to bring down the Ninth Archive. To reform Veyra without destroying it, they must separate care from control and evidence from identity.
Coming soon to Amazon Kindle & paperback.
Book Four
When the Dead Cities Wake
The giants beneath the seven walking cities have awakened, and they are revoking humanity’s right to remain.
Some demand evacuation; others offer conditional coexistence; none will accept a universal command key. Ellis and Tamsin must guide mass evacuations and invent forms of home that neither humans nor carriers can own. Survival depends on recognizing the walking cities for what they’ve always been: people.
Coming soon to Amazon Kindle & paperback.
Book Five
The Country Beneath the Black Sun
Beneath Havelock’s grave lies an inhabited country and an artificial sun that can heal broken bodies and restore lost memories.
Every gift has a condition. Descending into a world of vertical cities and ancient bargains, Ellis is offered the cure he’s wanted for years, but only by converting recipients into property. They must preserve what heals while voiding what owns, before the Black Sun reveals the true cost of the westward road.
Coming soon to Amazon Kindle & paperback.
Book Six
The Last Westward Step
The promised road west is powered by a slaughterhouse for living cities.
Beyond the Western Cut, Ellis, Tamsin, and Sable find the Road Engine consuming celestial carriers to sustain the oldest lie in human civilization. Stopping it will take more than destroying a machine: every walking city, settlement, and carrier must decide whether home means moving, staying, or choosing a direction no prophecy ever named. The sixth and final novel in The Walking Cities.
Coming soon to Amazon Kindle & paperback.





